A typical setuid program does not need its special access all of the time. It's a good idea to turn off this access when it isn't needed, so it can't possibly give unintended access.
If the system supports the saved user ID feature, you can accomplish this with setuid
. When the game program starts, its real user ID is jdoe
, its effective user ID is games
, and its saved user ID is also games
. The program should record both user ID values once at the beginning, like this:
user_user_id = getuid (); game_user_id = geteuid ();
Then it can turn off game file access with
setuid (user_user_id);
and turn it on with
setuid (game_user_id);
Throughout this process, the real user ID remains jdoe
and the saved user ID remains games
, so the program can always set its effective user ID to either one.
On other systems that don't support the saved user ID feature, you can turn setuid access on and off by using setreuid
to swap the real and effective user IDs of the process, as follows:
setreuid (geteuid (), getuid ());
This special case is always allowed---it cannot fail.
Why does this have the effect of toggling the setuid access? Suppose a game program has just started, and its real user ID is jdoe
while its effective user ID is games
. In this state, the game can write the scores file. If it swaps the two uids, the real becomes games
and the effective becomes jdoe
; now the program has only jdoe
access. Another swap brings games
back to the effective user ID and restores access to the scores file.
In order to handle both kinds of systems, test for the saved user ID feature with a preprocessor conditional, like this:
#ifdef _POSIX_SAVED_IDS setuid (user_user_id); #else setreuid (geteuid (), getuid ()); #endif